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1. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Certainly there are some things and values that are not well in the game so I would propose these new values (can be changed some things but I like currently are): So the level of the module used and its values GÇïGÇïwill be displayed and efects ...
- by Saint Winter - at 2015.12.14 05:44:00
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2. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
Hello to everyone. If I could think, I think mainly the Dropsuits are not all the time the problem of the imbalance, I say what influences are mainly modules suit. Because think about it before anyone used the myofibrills and now thanks to the b...
- by Saint Winter - at 2015.12.14 05:34:00
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3. Opinion About my Ideas for Dust 514 - in Feedback/Requests [original thread]
Hello check this ideas that are very good.
- by Saint Winter - at 2015.12.14 05:27:00
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4. Inertial Booster Module - in Feedback/Requests [original thread]
Terry Webber wrote: Saint Winter wrote: Terry Webber wrote: Z Vatican wrote: I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not ...
- by Saint Winter - at 2015.12.02 01:22:00
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5. New high slot module - in Feedback/Requests [original thread]
Text Grant wrote: Saint Winter wrote: Text Grant wrote: Slatted plating- armor resistance module 5% basic 8% advanced 10% prototype. Reasoning? To add a high slot armor module, like the shield regulator for the shields. I was thinking a...
- by Saint Winter - at 2015.11.30 21:45:00
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6. Inertial Booster Module - in Feedback/Requests [original thread]
Baal Omniscient wrote: No chance to type much now, possibly more later. Just wanted to ask yor reasoning behind your choice of a solid number for jump height as opposed to a percentage reason for the reductions to heavier frames. Also is this s...
- by Saint Winter - at 2015.11.30 18:51:00
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7. New high slot module - in Feedback/Requests [original thread]
Text Grant wrote: Slatted plating- armor resistance module 5% basic 8% advanced 10% prototype. Reasoning? To add a high slot armor module, like the shield regulator for the shields. I was thinking about the same CPU/ PG as the reactive plates...
- by Saint Winter - at 2015.11.30 03:59:00
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8. Inertial Booster Module - in Feedback/Requests [original thread]
Terry Webber wrote: Z Vatican wrote: I personally think the cool down is pointless. If you want to go through with this idea. Do you have any other alternate suggestions on how to fix it? If not then the thing we have now is fine. We don't...
- by Saint Winter - at 2015.11.30 03:48:00
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9. New Idea: Anti-Personnel Proximity Explosives - in Feedback/Requests [original thread]
Hello, everyone, i have a similar idea check this : Plasma Mines (New) The team Gallenteans ideal targets to defend your mines and traps. (Win 50 WP death and 25 support) General Purpose It is similar to the diferecia remote explosiv...
- by Saint Winter - at 2015.11.30 03:40:00
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10. We Need More Contact Grenades - in Feedback/Requests [original thread]
Blueprint For Murder wrote: How about sticky nades levels power up fuse down... or maybe some bouncing betties(mines) that would be swell. Flash nades that actually blind if you are looking at them some ******* flash bang action. I general you ...
- by Saint Winter - at 2015.11.18 22:48:00
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11. We Need More Contact Grenades - in Feedback/Requests [original thread]
Summa Militum wrote: The fitting requirements for the Thukker Contact Grenade is ridiculous. I go to look at the market for a Standard or Advanced Contact Grenade that I can equip to my APEX GalAssault and the only one I see is a Standard Fu...
- by Saint Winter - at 2015.11.17 22:42:00
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12. Achievements (Idea) - in Feedback/Requests [original thread]
No-one-ganks like-Gaston wrote: Some logi achievements: Tilling the fields: Heal over 10k armor in a single match. Do not get any assists or kills. Your order is ready: Spawn in 25 mercs on your uplinks in a single match. Not until I say so: Re...
- by Saint Winter - at 2015.11.17 22:36:00
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13. Achievements (Idea) - in Feedback/Requests [original thread]
Terry Webber wrote: CCP is way ahead of you. They're going to put in this feature in the next update. I hope it's true .
- by Saint Winter - at 2015.11.14 22:46:00
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14. Inertial Booster Module - in Feedback/Requests [original thread]
Hello to everyone . I like your idea, it seems very good. But you can make a change in the values GÇïGÇïof effect, citing the suit based on the medium frame, like this: Light = 25% + Medium = 0% Heavy = 25% - Now if we take as the basic of the...
- by Saint Winter - at 2015.11.14 22:44:00
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15. Achievements (Idea) - in Feedback/Requests [original thread]
Hello , check this idea .
- by Saint Winter - at 2015.11.13 19:19:00
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16. Chat (Suggestion) - in Feedback/Requests [original thread]
Hello , check this idea .
- by Saint Winter - at 2015.11.13 19:17:00
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17. Actives (Idea) - in Feedback/Requests [original thread]
Hello , check this idea .
- by Saint Winter - at 2015.11.13 19:15:00
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18. Skins - in Feedback/Requests [original thread]
Hello , check this idea .
- by Saint Winter - at 2015.11.13 19:14:00
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19. A Future Buff to the Militia Cardiac Stimulant (The Yellow one) - in Feedback/Requests [original thread]
Shaun Iwairo wrote: Saint Winter wrote: Continuous Cost Actions (CCA): works as explain arrives reduces the cost of shares used continuously example the sprint (only officer in the sprint). Saint Winter, have you really been far even a...
- by Saint Winter - at 2015.10.17 00:05:00
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20. A Future Buff to the Militia Cardiac Stimulant (The Yellow one) - in Feedback/Requests [original thread]
Hello , everyone . I have a modification to get a new use to this Module . Booster Module This module was BPO and existed only soldier and I did was add 50% more endurance and also was represented as yellow bottles, is not whether there ...
- by Saint Winter - at 2015.10.16 23:55:00
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